Risky Woods was created by the Spanish team Dinamic and published though Electronic Arts. It is an arcade adventure game, for the Atari ST, Amiga and Sega Megadrive.
Risky Woods is an action adventure game that looks like the Strider series. Hero is Risky, who fights his way through in order to save some gods that were put into stones. His enemies are various fighters and skeletons but the biggest one is to fall from a platform. This kills him instantly and of course drains coins already earned. A typical and rather difficult arcade action game, which promises a lot of nice visuals and great sound!
Technically, the Amiga version is very good. It features nice graphics and backgrounds, having way more detail compared to the ST, and in some cases, compared to the MS-DOS version. ! The visuals though on the PC look superior to the original Amiga (and Megadrive), using more on-screen colors (256). Scrolling is smoother than in any 16bit version, whilst sprites move fast. Soundwise, the Amiga version offers a remarkable introductory tune along with several sampled SFX but surprisingly, no music at the same time (you must choose either SFX or music)!
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs