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Game info
Amiga

Flashback

Flashback
GenreAction Adventure
Developer / PublisherDelphine Software
Released1992
Media4 x disk
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byP.Dial
Flashback: The Quest for Identity, is an action adventure game developed by Delphine Software for the Amiga in 1992. Other 16bit versions followed 2 years later (MegaCD, SNES, PC-CD, 3DO, CD-i, Jaguar). The game combines the best of Another World and the platform action of Prince of Persia!
 
Review
FlashbackIt's 2142 AD. Conrad Hart, a research scientist who has spent the last few months preparing his thesis, accidentally found out using his new Molecular Density Analyzer that some people had densities too high to be humans... Oh yes, that's an alien plot to conquer humanity. He also realized that these individuals were actually top-ranking members, including military strategists, politicians etc. For that reason, the filthy un-humans kidnapped Conrad, erased his memory and imprisoned him to high security hospital, but he eventually manages to escape. Then starts the escape introductory sequence of the game. Guards are pursuing Conrad, who flies with his hover-bike, but eventually he crashes in the jungle. Conrad is presumed dead and left on is own. Then the story starts...The whole plot is taken in an artificial jungle of a colony on Titan, a moon of Saturn! Conrad must go back to Earth to warn the authorities for the alien plot. You must escape the jungle and head to the capital city. During your quest, you will jump on several platforms, and avoid or shoot down aliens using your gun (pistol?), sometimes by sneaking (!) them. You jump and climb to various platforms and some movements need great attention. You will collect several items and solve certain puzzles by activating certain items and open locked paths, bridges etc. You must be also careful to look for generators in order to recharge your protection shield too. Flashback is a superior arcade adventure possessing an overall cinematic flavor. The game is full of non-interactive animation sequences which develop the plot between the six levels. Passwords are provided when you complete a level and also there are scattered SAVE consoles in order to save your progress. Honestly the game combines the best of Another World and the platform action of Prince of Persia!

Delphine Software made another diamond. Its graphics are great with many colors on screen, beautiful environments, fantastic sprites, fluid animation and digitized sound FX. Character animation is stunning. All Conrad's movements including running, tumbling, jumping, climbing and shooting are highly realistic. Among the best I've seen in a computer game of it s time (much like the older, Prince of Persia and Another World). Take our time to practice a little with the controls, and soon you'll master it. The intro music is a great piece as well. FB is one of the best games created for the Amiga OCS.
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore Amiga OCS/ECS
Acorn Archimedes
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2009-10-01 00:31:35
WonderboyJoin Date: 2009-09-12
Superb character animation, excellent graphics and scenario! A tough game though.
 
 
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