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Batman The Movie - Commodore64
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International Karate + - Commodore64
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Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
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Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
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Wrath Of The Demon - Amiga
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Stardust - Amiga
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Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
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Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Amiga

Elfmania

Elfmania
GenreFighting
Developer / PublisherTerramarque / Renegade Software
Released1994
Media2 x disk
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
Elfmania stands as the best fighting game on the Amiga (OCS/ECS chipsets), which brings plenty of new and original features to ensure there are a few surprises for the player along with magnificent graphics and great sound! It is also one of the prettiest late games found on the Amiga 500/600, being no doubt, one of the best fighting games back in 1994 outside the arcades! And it is not an Amiga AGA release...
 
Review
ElfmaniaAccording to the ancient magical laws of Muhmulandia (the Land of Elves) whoever challenges the Crown to a Honor Fight, and wins, will gain control of the country. Another, even greater prize also awaits. This is the mystical Dragon Fan which will reveal the secrets of the Universe. It is a prize worth fighting for but you must give the king reason to fight, and to do this you must hire your own fighters to conquer the Champion Fighters (representatives of the King). Well, the story doesn't say much, but trust me, the result is to fight in one-on-one fights.
As this is a non-violent game, the bars at the top of the screen don't represent the amount of energy remaining. Every time someone lands a punch, their opponent's bank balance is reduced and a coin appears on-screen which can be punched back into the other player to inflict yet more damage. You can combine some tasty attacks, by punch once, wait for the coin to appear, and punch again 9this is useful to defeat armed opponents). To pull a special move, you have to rapidly repeat a certain joystick combination until you character launches into your opponent. This method works well, in such, it also gives your opponent the chance to pull back and avoid the special attack.
Another nice feature is that you are not actually fighting yourself, but you're constantly hiring people to take part of the battles! As long as you collect coins and winning battles, you'll have the chance to hire a more capable fighter especially when it comes to fighting the King.
The developers managed to retain everything we love about fighting games back then whilst radically altering the gameplay to make it the most taxing and strategic combat-fest in the mid 90's! Even the way you initiate the special moves is smart, in such not only is it moderately easy to do, but it also gives your opponent the chance to see what you're up to and react to it if they can (this removes the element of surprise though)!
Elfmania is superb, and the control system really does work superbly, especially the addition of the coin-punching feature.

Terramarue had managed to create such a colorful and beautifully animated sprites on an A500! Elfmania made all other fighting games for the Amiga 500, look out-dated crap! The parallax is nothing short of incredible and all screens offer more than 100 colors at the same time! The scrolling backgrounds are big and beautiful while the range and quality of the animations has to be seen to be believed. Surely the attention to detail paid in creating the backdrops is amazing. The scenes actually look three dimensional and the backgrounds realistically fading into the distance. Also, in each scene there is an animated object or character in the background! The sumptuous graphics will draw you in, and considering this is a standard A500 title you have to wonder what improvements an A1200 or a CD32 version would bring back then!
Music accompanies the fight scenes but it isn't particularly outstanding. Surely it is not one of those irritating, but probably a more fitting choice of soundtrack could have really enhanced the theme of the game. the usual shouts and yells that fit in with the moves are included of course, fully sampled, and quite realistically convey the action.
 
Screenshots
  • Elfmania
  • Elfmania
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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