Shadow of the Beast, a side-scrolling arcade game, was originally released for the Commodore Amiga computers by Reflections (published by Psygnosis) being one of the most technically advanced games for its time. The game was ported to the Atari ST, Amstrad CPC, Commodore 64, Spectrum ZX and several 8/16bit video-game consoles.
Shadow of the Beast takes place in a fantasy world where an Evil Lord called Maletoth killed Aabron's (our hero's) father and then cast a spell to the youngster turning him into a wild, strong and ugly beast (Aabron actually looks much like the ancient Greek god, Pan). Now our hero must take his revenge and break the curse gaining back his human nature. He must fight against large enemies, monsters, magician lords, skeletons, traps and finally confront the powerful Maletoth. The journey is tough and Aabron needs each and every drop of energy in order to survive. His only weapons are his bare hands plus some rare tools that he can use on the way. In terms of gameplay Shadow of the Beast is one of the most difficult games ever created for the Amiga so it needs patience and some good skill in order to survive. Action is fast and nasties are attacking pretty faster, not to mention deadly traps, maze-like stages (the underground ones) and huge level bosses.
This state-of-the-art game features (on its original Amiga version) 60-128 colors on-screen, 13 layers of parallax scrolling, smooth scrolling and fast sprite animation even if the screen is crowded with numerous sprites. The sound is even better, offering 4 stereophonic channels of music (composed by David Whittaker), and a handful of quality sampled sound FX! SOTB is definitely one of the most good looking games ever created for the Amiga computers and was always intended to run on an Amiga 500, since most of the other ports never really matched the original version. Even for today's standards, this game looks and sounds amazingly!
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
12bit RGB 4096-colors palette (32 to 4096 colors on screen)
comment on 2009-09-05 06:36:07
Join Date: 2009-09-07
Nothing to compare between the two versions!!!! An excellent game for Amiga, while one of the worst for the ST!
comment on 2009-09-05 06:40:00
Join Date: 2009-06-03
I know what's you mean! The game could have been better on the ST. And it was really dissapointing especially as far as the in game sound. Go have a look to the Commodore 64 version and listen to the excellent in game score! But to be honest, graphically the ST version was pretty much good (of course much inferior to the Amiga)