Team 17, the great team responsible for great games on the Amiga, developed Project X in 1992. One year later, a Special Edition followed for the OCS/ECS and AGA systems.
Story: Since we talk about a side scrolling shoot em up, in this R-Type style game the story is quite simple. All you have to do is to choose a spacecraft and blast your way through hordes of aliens. Flying and shooting you pass through different worlds such us the Frozen Planet, the Volcano and more, destroying each and every enemy in your path and collecting power ups and bonuses that can make your guns stronger and your spacecraft faster. At the end of each sector, you are called to confront a mothership, each with its own strengths and weaknesses. All you need here is some strategy as well as to memorize the patterns with which the large spaceships move.
Graphics/Sound: The graphics and the details of this game are fantastic, with dosens of colors on-screen,smooth scrolling and the Goureaud technic used on the backgrounds. The intro music is a techno-style track composed by the almighty Alister Brimble. During loading, the game shows some beautiful stills in 4096 HAM Mode accompanied by a nice and rythmic tune. Sound FX and the robotic voice that warns you of your status are greatly sampled and fit well to the whole atmosphere of the game. Project X is one of my personal favourites and one of the best shoot em up games ever appeared on the Amiga OCS, ECS and AGA systems.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs