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Game info
Amiga

Apidya

Apidya
GenreShoot em Up
Developer / PublisherKaiko / Playbyte
Released1992
Media2 x disk
Rating
Graphics:
Sound:
Gameplay:
Reviewed byP.Dial
Apidya is a side scrolling shoot em up developed exclusively for the Amiga computers in 1992.
 
Review
ApidyaStory/Gameplay:
The evil lord Hexaae has turned the world into a vast natural environment infested with insects. You used to be a happy man, living with your girlfriend in peace, until this evil man killed the love of your life and transformed you into a wasp. Now you must avenge your girl's death, destroy the enemies, eliminate the evil lord and take back your human nature. On the way you will gather numerous powerups that enhance your firing potential and your moving speed.

Graphics/Sound:
Apidya borrows some features from other spectacular shooters of the 90s, such as Team 7's Project X. Weapons can be upgraded after gathering bonuses from killing enemies and you can choose the upgrade by pressing the space button (Project X style) when the weapon is ready to be used (highlighted). Apidya's graphics are vividly colored (featuring more than 40 colors on-screen) but the game's strongest aspect is the sound. The great music scores of the game were composed by Chris Hulsbeck (the man behind the great Turrican music). Of note is the fact that the game's music scores were performed live in various Music Concerts such as the Symphonic Game Music Concert. In every aspect, Apidya is one of the best shooter games ever created on the Amiga home computers.
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2012-03-16 14:04:52
16bitManiacJoin Date: 2012-03-16
Wow! This one was great! And the sound rocks!
 
comment on 2013-11-30 21:20:11
ndial2Join Date: 2013-11-30
An impressive shooter, it is!
 
 
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